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Krampusnacht
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Devlog
Krampusnacht is Released!
June 25, 2019
by
Cammin
The game is now released! We've made sure to make this game worthwhile to as many people as possible! We hope you enjoy is as much as we did making it!...
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Programmer's Devlog #7 (6/14/19)
June 15, 2019
by
Cammin
The game is just about ready to be released! The only thing needed is cut-scene art. I did a bunch of more polish, like better UI spacing and sound effect balancing. The title screen Has it's proper l...
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Programmer's Devlog #6 (6/8/19)
June 08, 2019
by
Cammin
1
The game is nearing completion! A lot of my time was spent putting together the cutscenes' structure, changing sound effects, and fixing tons of bugs. The cutscenes will have voice acting! We also fo...
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Programmer's Devlog #5 (5/31/19)
May 31, 2019
by
Cammin
The alpha stage has ended an we are now entering beta. The game is complete in terms of playing the game from start to finish over the span of three levels. During this week, I built the level designs...
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Designer Devlog #4 (05/31/2019)
May 31, 2019
by
Tyler Van Buren
I have added the tile map today, tomorrow I will be finishing the art and character animations and the game loop (that has been subject to change as of today)...
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Programmer's Devlog #4 (5/24/19)
May 24, 2019
by
Cammin
During this week of development, I programmed in all of the sounds. The scene transitions work out completely nice and properly work onto the next level. The music and audio works through the scene tr...
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Designer Devlog #4 (05/24/2019)
May 24, 2019
by
Tyler Van Buren
We have chosen to change the general concept of LOTER, no gameplay changes have been made, only visuals and story but so far I am feel much more confident in this decision. for next week, all of these...
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Programmer's Devlog #3 (5/17/19)
May 17, 2019
by
Cammin
I missed out on posting a devlog last week, but I've made a large amount of progress. I made the title screen intractable, and the scene transitions are there too. The vision system is more improved a...
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Designer Devlog #3 (05/17/2019)
May 17, 2019
by
Tyler Van Buren
Today I have concluded the majority of the art bible and finished the first look at the PC. I will be working on the rest of the characters animations along with the enemies and their animations. Befo...
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Programmer's Devlog #2 (5/3/19)
May 03, 2019
by
Cammin
1
During this week, I figured out A* pathfinding, got the enemy state machine set up, slowing the player depending on hunger, and also trapping + activating of the trap shrine, however I wasn't able to...
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Designer Devlog #2 (05/03/2019)
May 03, 2019
by
Tyler Van Buren
1
Today, I have been working on the level design for the later levels, specifically levels 2 and 3. I made drawings of both levels and put level 2 into unity! Just have to add the enemies and their patr...
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Programmer's Devlog #1 (4/26/19)
April 26, 2019
by
Cammin
Today for this first devlog, I put together the technical design document, and implemented some features into the game. I implemented the fog of war, player controls, and getting music cross fade goin...
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Designer Devlog #1 (04/26/2019)
April 26, 2019
by
Tyler Van Buren
For the first Devlog, I have added a lot more to our GDD as well as create and improve our Game Loop. I have also touched on the tile set and added a little bit more to that but there is still much mo...
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