Programmer's Devlog #2 (5/3/19)
Krampusnacht » Devlog
During this week, I figured out A* pathfinding, got the enemy state machine set up, slowing the player depending on hunger, and also trapping + activating of the trap shrine, however I wasn't able to properly stop the beast when the beast triggered the trap; will fix.
What I hope to set up for the coming week is to make the enemies attack functionality(beast killing, muncher latching onto player+shakeoff), and setup the proper framework for scene transition.
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Krampusnacht
Recover your courage and survive to hopefully escape from Krampus.
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