Programmer's Devlog #2 (5/3/19)


During this week, I figured out A* pathfinding, got the enemy state machine set up, slowing the player depending on hunger, and also trapping + activating of the trap shrine, however I wasn't able to properly stop the beast when the beast triggered the trap; will fix.

What I hope to set up for the coming week is to make the enemies attack functionality(beast killing, muncher latching onto player+shakeoff), and setup the proper framework for scene transition.

Get Krampusnacht

Leave a comment

Log in with itch.io to leave a comment.