Update 3.3.0
- Added support for the Table of contents `toc` data from the json root
- Added support for the `EntityDefinition.doc` as tooltips in the entities section of the importer inspector
- Added support for the `LayerDefinition.doc` as a Doc field in the LDtkComponentLayer
- Point fields will now be represented by a child transform
- This fixes the issue where points would always be positioned in world space instead of relative to the entity/level
- The API is unchanged; It will still return a Vector2 from the fields component
- Entity reference fields now have an additional option to access it's layer, level and world; Breaking change mentioned below
- Fixed an issue where custom collider shapes for IntGrid value tiles would be scaled improperly if the sprite aspect was not the same as the textures
- Minor fix to samples
Breaking Changes:
- The Json schema classes are changing their field types from `double` to `float`, and `long` to `int`. Re-correct your code if necessary
- This change is to help streamline using the fields so that casts are not required, but also to match the LDtk Json docs
- Because Point fields are being changed from Vector2s to Transforms, the serialized values are reset. This only impacts you if you set prefab overrides onto the point fields.
- The API for getting the neighbours from the LDtkComponentLevel has changed; Re-correct your code if necessary
- The API for getting entity references has changed; Re-correct your code if necessary
Files
Get LDtk to Unity
LDtk to Unity
A fully-featured Unity importer for LDtk (Level Designer Toolkit)
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- Update 4.2.0Jan 13, 2024
- Update 4.1.0Oct 23, 2023
- Update 4.0.1Sep 29, 2023
- Update 4.0.0Sep 23, 2023
- Update 3.3.3May 04, 2023
- Update 3.3.2Apr 29, 2023
- Update 3.3.1Mar 27, 2023
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