Update 3.1.2
LDtk to Unity » Devlog
New update! (3.1.2) This update adds various miscellaneous features to make the overall package more complete, and to fix many issues that had been brought up.
- Added support for LDtk's internal icons - Requires self-providing the asset - Can assign the texture in the new Project Settings tab - The project settings section also includes a button to reimport all LDtk assets at once - Added a new `LDtkComponentLayer` in the imported asset with a few new fields - Added easy access to level neighbours in the `LDtkComponentLevel` - Added an option into the main section of the importer to create a trigger collider for each level's area - Added a field to get a `Bounds` value in `LDtkComponentLevel` - Added new order options to the import interfaces, and are also ordered alongside the LDtkPostprocessors - Added a new option in projects/levels to disable auto-reimporting due to dependency changes such as prefabs - Added some blocking when trying to rename a LDtk project or level, which should only be renamed from the LDtk editor - An int/float will now be drawn in the LDtkFields component as a slider if the definition's min and max was defined - The world depth GUI is now a scene view overlay so that it can be disabled, moved or docked. (For Unity 2021.2 and onward) - Optimised some LDtk-related Gizmos: - Significant optimization when drawing entity references and point fields - These drawers in particular will now respect scaling with pixels per unit better - Gizmos will now smoothly stop drawing at a certain zoom level to draw less at any given time - Added a new preference option to adjust this draw distance threshold - Added the option to quickly disable all of these through the Gizmos button in the scene view - Removed the ability to click a label to select it's GameObject - Fixed writing profiler results even if the option was unchecked in the preferences - Fixed exporting native prefabs to properly remove some components that previously weren't - Fixed inconsistent drawn dependencies section while multi-selecting - Fixed an exception drawing in the scene when an entity references itself - Made a micro optimization by giving many internal classes the sealed keyword - Minor fix to colliders in samples - Updates to docs - Many other small internal fixes and tweaks Breaking Change This will only affect users who use Unity 2021.1 or below, and also use the import interfaces, which will face a fixable compiler error. All of the custom import interface events have gained a new method, and will need to be implemented to fix. All other users will have a default interface implementation of 0, so no fixes are required.
Get LDtk to Unity
LDtk to Unity
A fully-featured Unity importer for LDtk (Level Designer Toolkit)
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