Update 2.2.0
LDtk to Unity » Devlog
New update! (2.2.0) Many polish aspects, and the major addition of imported individual levels!
The update is available in the Unity package manager:
- Individual level hierarchies are now available!
- Can drag and drop levels into the scene, which enables a more modular workflow
- Available by saving as separate level files (.ldtkl) in LDtk
- Because of this new feature, the root of the imported separate level file is now a GameObject instead of LDtkProjectFile
- Check it out in the documentation
- Added a new tree-view in the inspector for the sub-assets LDtkProjectFile and LDtkLevelFile to see the Json data in a hierarchy
- Added a new button in the IntGrid section of the importer inspector to create an IntGrid value asset
- This is the new way to create IntGrid tiles. The previous method of creating from the asset menu is removed
- Improved the entities section in the importer inspector
- Entities can be visually grouped by tags
- Given icons to the fields like in LDtk
- Fixed issue where entity order was incorrectly ordered
- Improved subsequent loading times for the LDtk project importer inspector (noticeable with large LDtk projects)
- Fixed unnecessary dirty changes to sprite atlases appearing in source control
- Many editor-only classes/fields are now internal to protect against unintended accessibility and helps de-clutter the IntelliSense experience
- Warning: It may affect your code if you were using it. Contact me if you believe that something internal should be publicly accessible
- Fixed a bug where entity prefabs would not be instantiated correctly when both the LDtk project importer and prefabs import at the same time (ex. Multi-selection or Reimport All)
- This specific fix, however, prohibits the use of nesting LDtk Projects or levels inside of prefabs, or else import errors will occur
- Contact me if this is a very important issue
- LDtk-related content drawn in the scene (lines, labels) will no longer draw if the associated GameObject is inactive
- Some assets will now use an icon designated for light/dark mode instead of previously always being dark in their inspector window
- For LDtkLevelFile, LDtkProjectFile, LDtkArtifactAssets, and LDtkIntGridTile
- Changed/Added to the API. Mostly inconsequential, but correct any issues if they show in your code
- Many other various UI tweaks
Get LDtk to Unity
LDtk to Unity
A fully-featured Unity importer for LDtk (Level Designer Toolkit)
More posts
- Update 5.0.0May 06, 2024
- Update 4.2.2Jan 16, 2024
- Update 4.2.1Jan 16, 2024
- Update 4.2.0Jan 13, 2024
- Update 4.1.0Oct 23, 2023
- Update 4.0.1Sep 29, 2023
- Update 4.0.0Sep 23, 2023
- Update 3.3.3May 04, 2023
- Update 3.3.2Apr 29, 2023
- Update 3.3.1Mar 27, 2023
Leave a comment
Log in with itch.io to leave a comment.