In Deep Hour you play as an overworked salaryman trapped in the haunted depths of his office building long after everyone else has gone home. Inspired by the eerie liminality of the backrooms, the building stretches into surreal, endless corridors filled with ghostly remnants of corporate burnout.

Armed with only a flickering flashlight, you must venture deeper room by room, using light to capture restless spirits. Face your fears, and descend into the depths of your own exhaustion... if you dare clock out.

Made in 3 Days for Ludum Dare 57. Theme: Depths

Art: 
Lucas Moreira
Alex Forcer
Gustavo Tozze

Programming:

Cameron Krebbers
Brian Pimentel

Level Design (Using LDtk and LDtkToUnity)
Cameron Krebbers

Music/SFX from OpenGameArt (CC0)
"difficulties" - Gundatsch - https://soundcloud.com/gundatsch

Ludum Dare Page
Github Source

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ld57-windows.zip 55 MB
Version 11 7 hours ago

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