
Deep Hour
In Deep Hour you play as an overworked salaryman trapped in the haunted depths of his office building long after everyone else has gone home. Inspired by the eerie liminality of the backrooms, the building stretches into surreal, endless corridors filled with ghostly remnants of corporate burnout.
Armed with only a flickering flashlight, you must venture deeper room by room, using light to capture restless spirits. Face your fears, and descend into the depths of your own exhaustion... if you dare clock out.
Made in 3 Days for Ludum Dare 57. Theme: Depths
Art:
Lucas Moreira
Alex Forcer
Gustavo Tozze
Programming:
Cameron Krebbers
Brian Pimentel
Level Design (Using LDtk and LDtkToUnity)
Cameron Krebbers
Music/SFX from OpenGameArt (CC0)
"difficulties" - Gundatsch - https://soundcloud.com/gundatsch
Published | 8 hours ago |
Status | Released |
Platforms | HTML5, Windows |
Authors | Cammin, Breisenberg, FaunaGames |
Genre | Action |
Made with | Unity |
Tags | 2D, Creepy, Dungeon Crawler, Exploration, ludum-dare-57, Short, Singleplayer, Spooky, Top-Down, Unity |
Links | Ludum Dare |
Leave a comment
Log in with itch.io to leave a comment.